Army Galleries
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Night of the Falschirmwulfen For our Halloween game this year I set up a Weird WW2 game. The players were, with a single British exception, part of a German paratroop force. The Story In the middle of the 19th century Queen Victoria and the British Parliament legally recognized the Supernatural population of the British Empire and granted them all the same right associated with mortal subjects of the Empire. Germany and France were quick to follow. At the end of the 19th century many of the world's nations were coming to recognize that Supernaturals were already a part of their society. Many countries found they had high ranking officials and military commanders that were of one form of supernatural origin or another. After Germany's surrender ended World War 1 a separate treaty was arranged at Versailles to deal with future conflicts that would involve supernatural combatants. This was the Versailles Covenant and its two primary concerns were the forbidding of weapons designed to take advantages of supernatural creatures weaknesses on a large scale and the protection of mortal combatants from unwanted recruitment into the supernatural ranks of an enemy army. In our Weird WW2 Germany the SS is run by the Vampires and the Fallschirmjagers are commanded by the Werewolf clans. The Premise The following is the transcript of a mission briefing presented in late October, 1943. The officers assembled were being prepared for a commando raid into Northern Romania. The name of the officer giving the briefing is unknown. Gentlemen, this one was given to us by Generalleutnant Trettner himself. The target for the raid is a defected German SS officer that is attempting to raise his own army in his ancestral territory in Northern Romanian home. Heinriech von Bissen, a vampire noble and SS colonel, has gone rogue and packed it off to his home territory. The big problem is he is capable of making his own vampire acolytes. Normally the subject would have to be a drone in von Bissen’s service but there are ways around that. Normally this would be a routine housecleaning for the vampires on one of their own but there is a sticking point. Von Bissen has taken several Allied officers prisoner and may be planning on turning them to his service, thereby violating the Versailles covenant that forbids the supernatural conversion of enemy prisoners for any reason. A breaking of the treaty would mean massive supernatural casualties on all sides. Some of you are old enough to recall the destruction a single, silver nitrate grenade can do to a pack. Further possible difficulties have been passed on by the intelligence section: They have informed us of the possible presence of the Allied Slayer known as Union Jack. his most likely assignment is a rescue mission. Our orders are to cooperate as long as it is convenient. If von Bissen has turned the Allied prisoners evidence of that violation of the Covenant can not get back to the Allies. Under no circumstances is the slayer to be allowed to return home with a newly turned British vampire. If, at any time, Union Jack and his team ceases to be an asset on the field or they decide to engage any member of your force, you and your teams are authorized to take him out at will. But be warned that as a Slayer he will be armed with weapons that could do serious harm to any Supernaturals.
The German forces consisted of four, five man squads of Fallschirmjager. Each squad led by a werewolf officer. In addition there was a single squad of HYDRA troops led by an agent known as Viper. Lastly, Union Jack and a squad of British paras armed with submachine guns and a PIAT. The Game Once on the ground the Fallschirmjagers quickly found themselves in a bad situation. The drop container carrying the majority of their weapons did not land in the drop zone. Given the wind force and direction the container probably lay somewhere between them and their objective. For weaponry each squad started out with their pistols and a single SMG carried by their officer. The command squad's LMG gunner retained his weapon during the jump. Ammunition was limited as well and if a squad, when firing rolled more one's than sixes it was considered to be getting low on ammo and had its total number of dice per round of fire reduced by one. If the unit rolled more ones than fives and sixes combined it was considered out of ammo entirely. Under the rules we play each pistol rolled two dice for firing. SMG's rolled three and LMG's rolled 4. The Fallschirmjager would have to locate their drop container and secure their weapons if the mission was to have any real chance of success. Added to that was a fog that reduced visibility drastically and halved all weapons effective ranges. The werewolf officers started the game in human form and could change to werewolf form during their activation. The werewolf form limited their ability to command their sections but it enhanced their senses and obviously made them tougher in combat. Union Jack was a slightly different character. His squad started with all their weapons and the hero himself had a fairly strong set of skills for dealing with the undead. The Germans started on the back edge of the table while the British entered on the left side. Photos from the game
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